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<channel>
	<title>Richard Sandford &#187; space</title>
	<atom:link href="http://www.richardsandford.net/category/space/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.richardsandford.net</link>
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		<title>Feng shui and digging tunnels</title>
		<link>http://www.richardsandford.net/2011/11/24/feng-shui-and-digging-tunnels/</link>
		<comments>http://www.richardsandford.net/2011/11/24/feng-shui-and-digging-tunnels/#comments</comments>
		<pubDate>Thu, 24 Nov 2011 22:31:41 +0000</pubDate>
		<dc:creator>kokeshi</dc:creator>
				<category><![CDATA[cities]]></category>
		<category><![CDATA[humans]]></category>
		<category><![CDATA[singapore]]></category>
		<category><![CDATA[space]]></category>

		<guid isPermaLink="false">http://www.richardsandford.net/?p=316</guid>
		<description><![CDATA[Just came across the excellent Remembering Singapore site, whose recent post on Singaporean urban legends adds a new dimension to the mission to colonise the underground: It is said that when Singapore was building the Mass Rapid Transit (MRT) in the mid-eighties, the then-Prime Minister Lee Kuan Yew consulted the highly respectable Venerable Hong Chuan [...]]]></description>
			<content:encoded><![CDATA[<p>Just came across the excellent <a href="http://remembersingapore.wordpress.com/">Remembering Singapore</a> site, whose recent post on <a href="http://remembersingapore.wordpress.com/2011/07/05/10-most-popular-singapore-urban-legends/">Singaporean urban legends</a> adds a new dimension to the mission to colonise the underground:</p>
<blockquote><p>
It is said that when Singapore was building the Mass Rapid Transit (MRT) in the mid-eighties, the then-Prime Minister Lee Kuan Yew consulted the highly respectable Venerable Hong Chuan about the plan. The latter warned that the tunnelings would severely damage the excellent fengshui of the island, and the only solution was to ensure all Singaporeans carry a bagua (octagon diagram) with them.<br />
But this was impossible among the different races and religions, so PM Lee thought of an excellent idea: to design the new $1 coin with the shape of a bagua, so that it would be carried by all Singaporeans.<br />
This urban legend was made believable due to the coincidence of the timings: The new $1 coin was launched in September 1987, just two months before MRT began its first operation.<br />
A further addition to the rumour was the road tax label, also in the shape of an octagon, which means every car on the roads of Singapore would be carrying a bagua too.
</p></blockquote>
<p>I&#8217;d heard that the shape of the dollar coin was intended to give everyone a bagua to carry, but it never occurred to me to wonder what sort of geomantic effect building an MRT system would have. Fascinating.  </p>
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		<title>Going underground</title>
		<link>http://www.richardsandford.net/2011/09/15/going-underground/</link>
		<comments>http://www.richardsandford.net/2011/09/15/going-underground/#comments</comments>
		<pubDate>Thu, 15 Sep 2011 04:47:00 +0000</pubDate>
		<dc:creator>kokeshi</dc:creator>
				<category><![CDATA[future]]></category>
		<category><![CDATA[singapore]]></category>
		<category><![CDATA[space]]></category>

		<guid isPermaLink="false">http://www.richardsandford.net/?p=312</guid>
		<description><![CDATA[A while ago I was thinking about what looked like a change of attention amongst Singapore&#8217;s planners and developers away from the horizontal and towards the vertical: Singapore definitely seems taller. But lots more of it seems to be underground as well. There are new connectors between Wheelock Place and Orchard MRT, a new subway [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/kokeshi/5224721033/"><img src="http://farm5.static.flickr.com/4154/5224721033_bf27722bc9_d.jpg" width="500" height="334" border="0" /></a></p>
<p>A while ago I was thinking about what looked like a change of attention amongst Singapore&#8217;s planners and developers away from the horizontal and <a href="http://www.richardsandford.net/2010/02/23/we-control-the-vertical/">towards the vertical</a>: </p>
<blockquote><p>
Singapore definitely seems taller. But lots more of it seems to be underground as well. There are new connectors between Wheelock Place and Orchard MRT, a new subway between City Mall and Suntec, three new floors of shops below ground in Ion mall. Rather than reclaiming land horizontally, from the sea, and eventually from Indonesia and Malayasia, Singapore seems to be reclaiming it vertically. No new territory, as far as the map is concerned: instead, they’re using engineering to overcome the physical resistances of densely-packed earth and thin, unsupportive air to fit more people (and businesses, and advertising) in the area they already have, in the same way that engineering and ambition enabled them to reclaim vast areas of land from the sea. It must be easier than facing the political resistances that limit horizontal expansion. Or perhaps it’s a way of overcoming them: tunnels between malls in Johor Bahru and Woodlands must surely already be on a planner’s laptop somewhere.</p></blockquote>
<p>I just came across the Economic Strategy Committee&#8217;s <a href="http://www.ecdl.org/media/Singapore%20Economic%20Committe_2010.pdf">report</a>, published on the 30th January 2010, a month before my speculation on the change of axis. About three-quarters of the way through, there&#8217;s this recommendation from the committee:</p>
<blockquote><p>
<em>Adopt a long term perspective and invest ahead to create new land and space. </em>While we can expand our land mass through reclamation as we have done for Marina Bay, there will be limits in the long-run. In the next 10 years, the government should seek to catalyse the development of underground space as a means to intensify land use. We should put in place enablers for underground development such as by developing a subterranean land rights and valuation framework, and by establishing a national geology office. We must also develop an underground masterplan to ensure that underground and aboveground spaces are synergised, and invest in the creation of basement spaces in conjunction with new underground infrastructural projects (e.g. rail), so as to add to our “land bank”.
</p></blockquote>
<p>Subterranean land rights and valuation framework, and an underground masterplan. Making sure above and below are lined up. And adding to a store by creating more empty spaces. As usual, Singapore is a few steps ahead of my imagination. </p>
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		<title>Comic capers</title>
		<link>http://www.richardsandford.net/2011/06/01/comic-capers/</link>
		<comments>http://www.richardsandford.net/2011/06/01/comic-capers/#comments</comments>
		<pubDate>Wed, 01 Jun 2011 00:44:13 +0000</pubDate>
		<dc:creator>kokeshi</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[igfest]]></category>
		<category><![CDATA[illusion]]></category>
		<category><![CDATA[space]]></category>
		<category><![CDATA[things to make]]></category>

		<guid isPermaLink="false">http://www.richardsandford.net/?p=302</guid>
		<description><![CDATA[The above is a picture of a piece by Niklaus Rüegg, set in a village on the border between France and Belgium. I want to make a game with this idea, handing out the same 16 frames to teams with cameras and imagination and seeing what they bring back. Everyone gets a &#8220;Suddenly..!&#8221;, a &#8220;POW!&#8221; [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.nikla.us/index.php?/works/meanwhile-in-the-countryside/"><img src="/images/ruegg-countryside_fit.jpg" w="500" h="375" border="0" alt="Captioned countryside" /></a></p>
<p>The above is a picture of a piece by <a href="http://www.nikla.us/">Niklaus Rüegg</a>, set in a <a href="http://maps.google.com/maps?f=q&#038;source=s_q&#038;hl=en&#038;geocode=&#038;q=watou&#038;aq=&#038;sll=35.675147,-95.712891&#038;sspn=41.417722,64.6875&#038;ie=UTF8&#038;hq=&#038;hnear=Watou,+West+Flanders,+Flemish+Region,+Belgium&#038;t=h&#038;safe=on&#038;ll=50.85646,2.621055&#038;spn=0.007951,0.015793&#038;z=16&#038;iwloc=A">village</a> on the border between France and Belgium. </p>
<p>I want to make a <a href="http://igfest.org/">game</a> with this idea, handing out the same 16 frames to teams with cameras and imagination and seeing what they bring back. Everyone gets a &#8220;Suddenly..!&#8221;, a &#8220;POW!&#8221; explosion, a &#8220;Meanwhile, back at base..&#8221;, and a &#8220;But &#8211; &#8220;, and maybe a few dry-erase speech balloons, and an afternoon to go and use the city as their source. Maybe commuters crowding onto a train could be recast as henchmen rushing to their stations. Or a flock of pigeons could be accompanied by a single &#8220;Fly, my pretties!&#8221;. Or a frame could be strapped to a bike for authentic speed lines. </p>
<p>I&#8217;ve got no idea how you&#8217;d judge it. Perhaps you&#8217;d get credit for smuggling in certain locations, or for particular themes, or for managing to subvert comic convention, or just for running around town in spandex dressed as Captain Super. Perhaps the best one would be from the team of film students who make a comic out of other people making comics, though that could just as likely be the worst. Maybe the most popular one would be a collaboration between a six-year-old and their grandpa. </p>
<p>Anyway, I&#8217;d like to see it, and if I make it back to Bristol in time for the next Igfest I might see if I can do something about it. </p>
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		<title>Shadow fixing II</title>
		<link>http://www.richardsandford.net/2011/02/18/shadow-fixing-ii/</link>
		<comments>http://www.richardsandford.net/2011/02/18/shadow-fixing-ii/#comments</comments>
		<pubDate>Fri, 18 Feb 2011 01:11:30 +0000</pubDate>
		<dc:creator>kokeshi</dc:creator>
				<category><![CDATA[art]]></category>
		<category><![CDATA[space]]></category>
		<category><![CDATA[time]]></category>

		<guid isPermaLink="false">http://www.richardsandford.net/?p=286</guid>
		<description><![CDATA[A year or two ago I was thinking about how to hold on to shadows so that the link between time and space was made clear. Now Web Urbanist have a wonderful round-up of street artists incorporating shadows in their work &#8211; fantastic images. Go and see!]]></description>
			<content:encoded><![CDATA[<p>A year or two ago I was thinking about <a href="http://www.richardsandford.net/2008/06/02/shadow-fixing">how to hold on to shadows</a> so that the link between time and space was made clear. Now <a href="http://weburbanist.com">Web Urbanist</a> have a wonderful round-up of <a href="http://weburbanist.com/2011/02/16/art-in-the-shadows-documenting-temporary-urban-sights/">street artists incorporating shadows in their work</a> &#8211; fantastic images. Go and see! </p>
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		<title>We control the vertical</title>
		<link>http://www.richardsandford.net/2010/02/23/we-control-the-vertical/</link>
		<comments>http://www.richardsandford.net/2010/02/23/we-control-the-vertical/#comments</comments>
		<pubDate>Tue, 23 Feb 2010 06:40:28 +0000</pubDate>
		<dc:creator>kokeshi</dc:creator>
				<category><![CDATA[cities]]></category>
		<category><![CDATA[singapore]]></category>
		<category><![CDATA[space]]></category>

		<guid isPermaLink="false">http://www.richardsandford.net/?p=149</guid>
		<description><![CDATA[I&#8217;m in Charles de Gaulle airport, outside Paris, and nearly home. Of all the security lines I&#8217;ve been through in the past few months, the Parisians have shown the greatest genius for combining a surly inattention with a peculiarly insular and unwelcoming aggression. Not for them the earnest pomposity of the Americans, the breezy efficiency [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/kokeshi/4370618624/"><img src="http://farm5.static.flickr.com/4052/4370618624_f553d5fb48_d.jpg" width="500" height="334" border="0" /></a></p>
<p>I&#8217;m in Charles de Gaulle airport, outside Paris, and nearly home. Of all the security lines I&#8217;ve been through in the past few months, the Parisians have shown the greatest genius for combining a surly inattention with a peculiarly insular and unwelcoming aggression. Not for them the earnest pomposity of the Americans, the breezy efficiency of the Dutch or the free sweets of the Singaporeans &#8211; they are wise enough to stick to what they know and love, a paradoxical ability to simutaneously ignore and patronise, and they share their gift freely.</p>
<p>So I&#8217;m taking my mind off where I am now by thinking about where I&#8217;ve just been, Singapore. It&#8217;s a couple of years since I spent any time there and it was interesting for me to see what&#8217;s stayed the same and what&#8217;s changed. I saw more adverts for tourism to Macau, Taiwan and Korea, a reflection I guess of the relatively strong Singapore dollar, though perhaps also echoing what seemed to be a renewed focus on its Eastern neighbours by Singapore, in contrast to the pro-Americanism I saw last time. Some of the coffeeshops I remembered are still there: some of the malls I shopped in have vanished entirely. I didn&#8217;t dare go back to Little India, my previous neighbourhood: I imagine it looks much like Spitalfields does now, another area I lived in briefly that was reckoned worth cleaning up.</p>
<p><a href="http://www.flickr.com/photos/kokeshi/4381313307/"><img src="http://farm5.static.flickr.com/4048/4381313307_a73f4b3dbd_d.jpg" width="500" height="334" border="0" /></a></p>
<p>But the most noticeable change for me was the height. There are hundreds of new condos, and all of them seem many storeys taller than the towers I was used to. The flagship developments that were under construction as I left are finished now, and look squat and quaint below their newer neighbours. Old sightlines are gone, old landmarks obscured by new balconies, and the skyline has changed completely. I was staying in Tiong Bahru: walking around the two-storey blocks of the 1930s estate you are always overlooked by a series of immense structures (the <a href="http://en.wikipedia.org/wiki/Capital_Tower,_Singapore">Capital Tower</a>, the new <a href="http://www.pinnacleduxton.com.sg/">Pinnacle@Duxton</a> HDB flats), and it&#8217;s hard not to think that the estate isn&#8217;t so much a conservation area as a modern reservation. Though of course some of the architects of these new buildings, and the even more spectacular ones yet to be built (the <a href="http://www.worldarchitecturenews.com/index.php?upload_id=946&#038;fuseaction=wanappln.projectview">Singapore Scotts Road Towers</a>, the <a href="http://www.designboom.com/weblog/cat/9/view/7476/oma-the-interlace-residential-complex-singapore.html">Interlace residential complex</a>), live in the estate. Singapore is too small to have the kind of disconnnect between planners and dwellers that we might be more used to in the UK. </p>
<p>So Singapore definitely seems taller. But lots more of it seems to be underground as well. There are new connectors between Wheelock Place and Orchard MRT, a new subway between City Mall and Suntec, three new floors of shops below ground in Ion mall. Rather than reclaiming land horizontally, from the sea, and eventually from Indonesia and Malayasia, Singapore seems to be reclaiming it vertically. No new territory, as far as the map is concerned: instead, they&#8217;re using engineering to overcome the physical resistances of densely-packed earth and thin, unsupportive air to fit more people (and businesses, and advertising) in the area they already have, in the same way that engineering and ambition enabled them to reclaim vast areas of land from the sea. It must be easier than facing the political resistances that limit horizontal expansion. Or perhaps it&#8217;s a way of overcoming them: tunnels between malls in Johor Bahru and Woodlands must surely already be on a planner&#8217;s laptop somewhere.</p>
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		<title>Music of the peers</title>
		<link>http://www.richardsandford.net/2010/02/10/music-of-the-peers/</link>
		<comments>http://www.richardsandford.net/2010/02/10/music-of-the-peers/#comments</comments>
		<pubDate>Wed, 10 Feb 2010 10:17:40 +0000</pubDate>
		<dc:creator>kokeshi</dc:creator>
				<category><![CDATA[learning]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[networks]]></category>
		<category><![CDATA[social]]></category>
		<category><![CDATA[space]]></category>
		<category><![CDATA[work]]></category>

		<guid isPermaLink="false">http://rich.headsnet.com/notebook/?p=118</guid>
		<description><![CDATA[The software would be designed to enable the precise nature of the correspondence between geometric quality and musical feature to be set by users themselves, allowing learners and teachers to explore the connections between the shapes made in space and the ways they can be analysed to an appropriate degree of complexity, and to represent the relationships between shape and harmony in the way they feel is most appropriate. Regular shapes might lead to more harmonious music; shapes sustained for a longer period might be louder than those that persist only briefly; serendipitous figures might be rewarded with specially-chosen vocal samples; learners might be guided towards target shapes through more attractive or moving musical forms; basic musical rules might be used to chart the stochastic movements of students travelling home, producing auditory geographies of familiar territories: a school song might be written by the movements of a victorious sports team during their final match.]]></description>
			<content:encoded><![CDATA[<p><em><br />
Some notes towards a project I&#8217;d like to do. I think turning our paths through the world into collaborative auditory maps would be a wonderful thing.<br />
</em></p>
<p>Exploring links between music and mathematics in a networked mobile system</p>
<p>This project would develop software capable of analysing the positions of a group of learners relative to each other and streaming music generated computationally using the qualities of the group&#8217;s shape back to each learner, allowing members of the group to receive auditory feedback on the shape of the group, and to manipulate the audio stream through positioning their bodies differently in space.</p>
<p>For example, five learners, each with a mobile device capable of broadcasting its location (through GPS, network triangulation or similar), might be the vertices of a five-sided polygon, as imagined from above. Qualities of this shape &ndash; the interior angles, the length of the sides, the regularity of the shape, the surface area it covers, the length of time the shape has persisted &ndash; could map to musical features &ndash; dynamics, frequency range, degree of polyphony, range of instruments, different thematic material, degree of harmony &ndash; that could be used by software in generating a musical response.</p>
<p>The software would be designed to enable the precise nature of the correspondence between geometric quality and musical feature to be set by users themselves, allowing learners and teachers to explore the connections between the shapes made in space and the ways they can be analysed to an appropriate degree of complexity, and to represent the relationships between shape and harmony in the way they feel is most appropriate. Regular shapes might lead to more harmonious music; shapes sustained for a longer period might be louder than those that persist only briefly; serendipitous figures might be rewarded with specially-chosen vocal samples; learners might be guided towards target shapes through more attractive or moving musical forms; basic musical rules might be used to chart the stochastic movements of students travelling home, producing auditory geographies of familiar territories: a school song might be written by the movements of a victorious sports team during their final match.</p>
<p>The pedagogic value of this system might lie primarily in the capacity for supporting cross-curricular exploration, the participatory design of learning activities by learners themselves and the opportunities it presents for learning across age groups, with more able or older students preparing geo-acoustic systems for younger students to experience, or technologically more fluent students realising other students&#8217; ideas about the relationships between shape and music.</p>
<p>Additionally, from a research perspective, the embodied nature of learners&#8217; interactions within the geo-acoustic system is modally distinct from more usual forms of interaction with these subjects and presents an interesting and novel set of questions around the ways in which intellectual understanding relates to physical bodies, as well as being an opportunity to foreground current issues in education debates, not least perhaps the opportunity to explore more rigorously popular notions of &#8220;kinaesthetic intelligence&#8221; and to promote physical activity within an educational context. The nature of the activities designed by teachers and learners might well resonate with current interest in the potential educational value of pervasive and augmented reality gaming.</p>
<p>Despite this interdisciplinary focus, there are a number of traditional subject areas addressed in the development and use of such software. The following list is indicative rather than comprehensive.</p>
<ul>
<li>Geometry &mdash; understanding the ways in which practical geometry abstracts shape from the physical world and the language mathematicians use to describe geometric shapes and relationships</li>
<li>Acoustic theory &mdash; models of synthesis, tone and timbre</li>
<li>Music &mdash; composition, generative approaches to music creation, music theory</li>
<li>Computer science &mdash; understanding networks, representing and manipulating variables using programming languages</li>
<li>Psychology of perception &mdash; making sense of the world through auditory cues, proprioception and mental schemata</li>
<li>History of science &mdash; Pythogarean notions of order and harmony, and how far these relate to current ideas about the way we understand the natural world to be ordered</li>
</ul>
<p>Additionally, exploring the possible activities that this software might support could lead to explorations of the ways in which information can be presented through sound (sonification) and the various groups in society who might find this approach to sharing information about their environment beneficial, as well as supporting conversations about sound design in media, noise pollution, the ethics of location-aware software and the ways in which people’s individual actions contribute to larger effects.</p>
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		<title>Interesting Sounds</title>
		<link>http://www.richardsandford.net/2009/04/28/interesting-sounds/</link>
		<comments>http://www.richardsandford.net/2009/04/28/interesting-sounds/#comments</comments>
		<pubDate>Tue, 28 Apr 2009 07:06:41 +0000</pubDate>
		<dc:creator>kokeshi</dc:creator>
				<category><![CDATA[arnolfini]]></category>
		<category><![CDATA[cities]]></category>
		<category><![CDATA[events]]></category>
		<category><![CDATA[mind]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[space]]></category>

		<guid isPermaLink="false">http://rich.headsnet.com/notebook/2009/04/28/interesting-sounds/</guid>
		<description><![CDATA[On Sunday I got myself down to the Arnolfini for Interesting Sounds, an event that grew out of Russell Davies&#8217; Interesting events. I couldn&#8217;t stay for the whole day, unfortunately, but what I saw was fantastic. Adam Harding showed us his reconfigured guitar, moving the essential parts into a rectangular board that can be played [...]]]></description>
			<content:encoded><![CDATA[<p>On Sunday I got myself down to the <a href="http://www.arnolfini.org.uk/">Arnolfini</a> for <a href="http://www.arnolfini.org.uk/whatson/events/details/255">Interesting Sounds</a>, an event that grew out of <a href="http://russelldavies.typepad.com/">Russell Davies&#8217;</a> <a href="http://russelldavies.typepad.com/planning/interesting2008/index.html">Interesting events</a>. I couldn&#8217;t stay for the whole day, unfortunately, but what I saw was fantastic. Adam Harding showed us his reconfigured guitar, moving the essential parts into a rectangular board that can be played like a dulcimer: the distancing effect of changing the relationship between player and instrument suited his delicate abstractions. <a href="http://sonicmarbles.co.uk/">Jon Pigott</a> showed us the Sonic Marble Run (see video below).</p>
<p><object width="424" height="257" data="http://www.youtube.com/v/6ZQK3pBkAl4&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/6ZQK3pBkAl4&amp;hl=en&amp;fs=1" /><param name="allowfullscreen" value="true" /></object></p>
<p>Grace showed us a video of the <a href="http://www.facebook.com/group.php?gid=5080422137">Dynion Dance Group</a> dancing on Swansea&#8217;s <a href="http://www.flintneill.com/swansea-sail-bridge/">Sail Bridge</a>, choreographed by <a href="http://www.zprod.org/PG/home.htm">Paul Granjon</a>. <a href="http://iamthemightyjungulator.blogspot.com/">Matthew Olden</a> demoed the latest version of Jungulator. Allen Argent showed us more MaxMSP madness, with a set of patches enabling collaboration and control across networks (my favourite was Netverb, which added reverberation effects computed from the shape of the network: echoes from a virtual room whose walls are made out of TCP/IP packets). We saw John Wild&#8217;s <a href="http://www.rupture.co.uk/Perimeter.html">Sounds from the Perimeter Fence</a>, recontextualising the site of the Olympics: gorgeous, bleak sounds, as you can see below.</p>
<p><object width="424" height="257" data="http://www.youtube.com/v/WjhBFsxxS78&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/WjhBFsxxS78&amp;hl=en&amp;fs=1" /><param name="allowfullscreen" value="true" /></object></p>
<p>I talked a little bit about an idea I had for making it nicer to be outside in cities:</p>
<p><object width="425" height="355"><param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=antibeep-090426105940-phpapp01&#038;rel=0&#038;stripped_title=antibeep" /><param name="allowFullScreen" value="true"/><param name="allowScriptAccess" value="always"/><embed src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=antibeep-090426105940-phpapp01&#038;rel=0&#038;stripped_title=antibeep" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"></embed></object></p>
<p>- it&#8217;s all a bit jumbled at the moment, but I&#8217;d like to try making an antibeep and see if it works. I tried to make one using two <a href="http://www.fm3buddhamachine.com/">Buddha machines</a>, but it didn&#8217;t really work.</p>
<p>And then I just had time to see David Hanford&#8217;s Sound Chair (a thirties chair with speakers in the back and base and controls on the arm like a supervillain, intended for the subsonics produced from the beats of two analogue oscillators) and <a href="http://bugbrand.co.uk/">Tom Bugs</a> demoing his analogue intricacies, it was lunchtime and time for me to go home.</p>
<p>I missed most of the rest of the day, but I think video and audio from the day will be up at <a href="http://www.interestingsounds.com/">http://www.interestingsounds.com/</a> soon. Can&#8217;t wait for the next one.</p>
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		<title>Psychogeographic computing and theremin cities</title>
		<link>http://www.richardsandford.net/2009/03/05/psychogeographic-computing-and-theremin-cities/</link>
		<comments>http://www.richardsandford.net/2009/03/05/psychogeographic-computing-and-theremin-cities/#comments</comments>
		<pubDate>Thu, 05 Mar 2009 11:11:23 +0000</pubDate>
		<dc:creator>kokeshi</dc:creator>
				<category><![CDATA[cities]]></category>
		<category><![CDATA[invisible]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[singapore]]></category>
		<category><![CDATA[space]]></category>
		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://rich.headsnet.com/notebook/2009/03/05/psychogeographic-computing-and-theremin-cities/</guid>
		<description><![CDATA[The title is bigger than this thought: just want to get it down before it flies away. We can, with our location-aware devices and our addressable objects and our ambient interactions and our wireless connections and radio flying around everywhere, rid ourselves of screens and touchpads and styli and become the pointer ourselves. We can [...]]]></description>
			<content:encoded><![CDATA[<p>The title is bigger than this thought: just want to get it down before it flies away. We can, with our location-aware devices and our addressable objects and our ambient interactions and our wireless connections and radio flying around everywhere, rid ourselves of screens and touchpads and styli and become the pointer ourselves. We can play the city with our bodies the way we can play a theremin with our hands: by being in this place and not that one.</p>
<p>When I was in Singapore working with the Zoo using <a href="http://www.mscapers.com/">mediascapes</a>, I had a dream of marking out a giant touchscreen interface, with a start button and menus and buttons, on a football field, and using the software to let people become the mouse pointer, opening files by running across real space and clicking buttons by jumping on them (accelerometers in pockets).</p>
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		<title>Urban occult sympathies</title>
		<link>http://www.richardsandford.net/2009/02/27/urban-occult-sympathies/</link>
		<comments>http://www.richardsandford.net/2009/02/27/urban-occult-sympathies/#comments</comments>
		<pubDate>Thu, 26 Feb 2009 23:28:12 +0000</pubDate>
		<dc:creator>kokeshi</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[humans]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[resonance]]></category>
		<category><![CDATA[space]]></category>
		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://rich.headsnet.com/notebook/2009/02/27/urban-occult-sympathies/</guid>
		<description><![CDATA[I&#8217;ve been talking to various people about a game, Resonance, that involves arranging yourself in shapes with other people and casting spells using your bodies as glyphs on the nodes of the pentagram, weaving superstition and magic and the occult together through space and concrete. They&#8217;re not talking about exactly the same thing, of course, [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been talking to various people about a game, <a href="http://rich.headsnet.com/notebook/2008/10/02/resonance/">Resonance</a>, that involves arranging yourself in shapes with other people and casting spells using your bodies as glyphs on the nodes of the pentagram, weaving superstition and magic and the occult together through space and concrete. They&#8217;re not talking about exactly the same thing, of course, but <a href="http://www.cityofsound.com/blog/">Dan Hill</a> and <a href="http://magicalnihilism.wordpress.com/2009/02/21/the-demon-haunted-world-my-webstock-09-talk/">Matt Jones</a> are lumped together by <a href="http://blog.wired.com/sterling/2009/02/dan-hill-at-lif.html">Bruce Sterling</a> as being heralds of a new pervasive urban alchemy, an open sorcery revealed through lumps of plastic and metal. I&#8217;m encouraged by the sympathy between Resonance and their more thoughtful perspectives, but I kind of still wish I was the only person making Kircherian links between these technologies and older ways of knowing the invisible. I am rubbish at sharing.</p>
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		<title>Freedom of mind</title>
		<link>http://www.richardsandford.net/2008/12/06/freedom-of-mind/</link>
		<comments>http://www.richardsandford.net/2008/12/06/freedom-of-mind/#comments</comments>
		<pubDate>Sat, 06 Dec 2008 02:21:20 +0000</pubDate>
		<dc:creator>kokeshi</dc:creator>
				<category><![CDATA[humans]]></category>
		<category><![CDATA[illusion]]></category>
		<category><![CDATA[invisible]]></category>
		<category><![CDATA[social]]></category>
		<category><![CDATA[space]]></category>

		<guid isPermaLink="false">http://rich.headsnet.com/notebook/2008/12/06/freedom-of-mind/</guid>
		<description><![CDATA[I met a spiritualist tonight. We were in a busy pub, camping a table, and he sat down as we did: of course, at the time he was just a person we didn&#8217;t know. Later, though, we got talking, and it turned out he&#8217;d come down from Ayrshire, via the Wirral, to join around 500 [...]]]></description>
			<content:encoded><![CDATA[<p>I met a spiritualist tonight. We were in a busy pub, camping a table, and he sat down as we did: of course, at the time he was just a person we didn&#8217;t know. Later, though, we got talking, and it turned out he&#8217;d come down from Ayrshire, via the Wirral, to join around 500 people, in a place I&#8217;ve been impolite enough to forget, in order to watch a noted mediun &mdash; &#8220;you&#8217;ve not heard of him?&#8221;: no, nor remembered his name a few hours later &mdash; and, hopefully, hear from his mother, dead these past eight years; he and his mother were close, he said, holding up his crossed fingers. When there&#8217;s someone ready to speak from the other side, there&#8217;s a kind of light bulb appears above their head: the people speaking don&#8217;t get older or change their views because time doesn&#8217;t really mean the same thing on the other side.. On his wrist he wore a copper bracelet with a Greek repeating design, to help his arthritis.</p>
<p>He impressed me, this man who believed things I&#8217;m used to hearing mocked, and although I didn&#8217;t feel impelled to join him, nor alter my belief that harking after people who have left isn&#8217;t healthy, for them or you, I still couldn&#8217;t articulate my own beliefs with a confidence equal to his: when asked if I believe in eternity, I could only muster a mealy-mouthed sophistry to the effect that I believed in infinity. I was impressed not by his ontological views but by his lack of evangelical zeal, and his quiet but firm belief in the importance of being master of your own mind and subject to no group&#8217;s insistence on a particular way of thinking. &#8220;I believe in freedom of mind&#8221;, he said, and so, I thought, do I, but only one of us has the courage to test it.</p>
<p>Of course, freedom of mind is a flag under which a motley crew might fly, and I excused myself once he began to explain that Darwin was wrong, not wanting to hear anything which might temper my fine opinion of his polite and cogent way of talking. But he lacked the shine and sparkle of the zealot: his grey hair was neat but not strict, his manner assured, his whole demeanour lacking the excessive normality of someone trying to convert. I don&#8217;t know what he&#8217;ll experience tomorrow, but if he hears that his mum&#8217;s doing ok, then I don&#8217;t see how that can be censured, and I hope he hears she&#8217;s well.</p>
<p>Earlier today I met a man who has venture capital for colonising the moon. My references may be a little adrift.</p>
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